equipment_traits

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equipment_traits [2026/07/29 22:13] – [Signature Weapon Traits] fatherequipment_traits [2026/08/29 19:22] (current) – [Signature Weapon Traits] peppingway
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 | Bloodletting | Prefix | | Grants bonus physical damage, but reduces max vitality. | | Bloodletting | Prefix | | Grants bonus physical damage, but reduces max vitality. |
 | Celestial | Prefix | Melee | Allows mundane weapons to damage [[ALTERs]]. | | Celestial | Prefix | Melee | Allows mundane weapons to damage [[ALTERs]]. |
 +| Channeling | Prefix | | Grants bonus Intellect. |
 | Colossus | Prefix | [[Sword]] | Allows the use of [[Might of the Champion]] skills. | | Colossus | Prefix | [[Sword]] | Allows the use of [[Might of the Champion]] skills. |
 | Condemned | Suffix | | Increases damage at the cost of reducing max sanity while equipped. | | Condemned | Suffix | | Increases damage at the cost of reducing max sanity while equipped. |
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 | Slugger | Prefix | [[Handcannon]] | Allows the use of [[Twelve-Guage Gospel]] skills. | | Slugger | Prefix | [[Handcannon]] | Allows the use of [[Twelve-Guage Gospel]] skills. |
 | Sticky | Prefix | | Prevents the character equipped with this weapon from being disarmed. | | Sticky | Prefix | | Prevents the character equipped with this weapon from being disarmed. |
 +| Soul Harvest | Suffix | [[Reaping Scythe]] | When target falls to or below X% health wielder is restored X% of the weapon's damage. |
 | Storm | Suffix | | Increases speed and gives attacks a low chance of causing their target to skip their next turn. | | Storm | Suffix | | Increases speed and gives attacks a low chance of causing their target to skip their next turn. |
 | Sundering | Suffix | | Attacks have a chance to reduce the target's physical damage reduction for 2 turns. | | Sundering | Suffix | | Attacks have a chance to reduce the target's physical damage reduction for 2 turns. |
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 Some of these traits are known as Signature traits, which mutate skill effects. Only one Signature trait can be on a weapon at any time, and the penalty scales by weapon rarity. Some of these traits are known as Signature traits, which mutate skill effects. Only one Signature trait can be on a weapon at any time, and the penalty scales by weapon rarity.
  
-^ __Trait__ ^ __Slot__ ^ __Restrictions__ ^ __Effect__ ^ +^ __Trait__ ^ __Slot__ ^ __School__ ^ __Restrictions__ ^ __Effect__ ^ 
-| Coronal Mark | Prefix | Wands, Magic Staves, Spell Gauntlets | //**Penumbral Bolt**// brands it'target with //Lost Illumination// for 3 turns. Granting bonus penumbral damage while the bolt itself deals a bit less damage. | +**Aegis Thorns** | Prefix | **[[Terramancy]]** | Wands, Magic Staves, Spell Gauntlets | **//Fortify//** wraps its target in //Thorns// that reflect X% per rank of melee damage back at attackers for 3 turns. The //Agility// & //Speed// penalties are doubled. //Thorns// reflection and the penalty are scaled by weapon rarity. | 
-| Cyclone of Blades | Prefix | Axe | //**Whirlwind's**// every strike guarantees bleed, but deals a bit less damage. | +| **Cinderstorm** | Prefix | **[[Pyromancy]]** | Wands, Magic Staves, Spell Gauntlets | **//Fireball//**'s Scorched detonation leaps outward, spreading Scorched stacks to every enemy within 2 tiles of the target it strikes. | 
-| Grand Overture | Prefix | Maestromancy | //**Song of Divination**// no longer mends 1 target alone. It'heal over time and Vitality buff spread to the target and every ally within 2 tiles. | +| **Confluence** | Prefix | **[[Hydromancy]]** | Wands, Magic Staves, Spell Gauntlets | //**Healing Ritual**// chains a 2nd heal-over-time at 50% strength to 1 wounded ally besides your target. The primary heal is X% weaker. Both the chained heal and the primary heal penalty scale with the weapon's rarity. | 
-| Suppressing Rounds | Prefix | Handgun | //**Run and Gun**// slows every hit enemy's movement range for 2 turns, but deals a bit less damage. | +| **Coronal Mark** | Prefix | **[[The Light of Penumbra]]** | Wands, Magic Staves, Spell Gauntlets | //**Penumbral Bolt**// brands its target with //**Lost Illumination**// for 3 turns. Granting bonus penumbral damage while the bolt itself deals a bit less damage. | 
-| Undertow | Prefix | Hydromancy | //**Tidal Wave's**// receding surge drags every enemy it soaks 1 tile toward you. You are left drenched in the backwash. |+**Coup de Grace** | Prefix | **[[Way of the Phantom Blade]]** | Daggers | //**Heartseeker**// deals X% more max-HP damage per Phantom Step against targets below 50% health, and X% less against those above it. Both the bonus and the penalty scale with the weapon's rarity. | 
 +| **Cyclone of Blades** | Prefix | **[[Rage of the Berserker]]** | Axe | //**Whirlwind**//'every strike guarantees bleed, but deals a bit less damage. | 
 +**Emberfist** | Prefix | **[[Way of the Dragon]]** | Knuckles, Nunchucks, Spell Gauntlets | **//Searing Fist//** sears a lasting burn worth X% of the blow over 4 turns on everything it strikes, no Inner Flame required. Its impact damage is cut by X%. Both the burn strength and the damage cut scale with the weapon's rarity. | 
 +| **Emberwake** | Prefix | **[[Pyromancy]]** | Wands, Magic Staves, Spell Gauntlets | **//Searing Bolt//** hits harder for every stack of //Scorched// already smouldering on the target, adding bonus fire damage per stack on impact. The per-stack bonus scales with rarity. | 
 +| **Everflame** | Prefix | **[[Art of the Spellweaver]]** | Wand | //**Witchfire**// always sets its target ablaze, no //**Locus of Power**// required, and the burn runs far hotter and 1 turn longer, roughly 2x its damage over 4 turns. Impact does a bit less damage. | 
 +| **Grand Overture** | Prefix | **[[Maestromancy]]** | Wands, Magic Staves, Spell Gauntlets | //**Song of Divination**// no longer mends 1 target alone. Its heal over time and Vitality buff spread to the target and every ally within 2 tiles. | 
 +**Hallowed Ground** | Prefix | **[[The Light of Penumbra]]** | Wands, Magic Staves, Spell Gauntlets | //**Vigil's**// field now wards the allies standing in it, granting physical and magical damage reduction each round. Its healing is 30% weaker. The healing penalty scales down with the weapon's rarity. | 
 +| **Lunar Pull** | Prefix | **[[Way of the Crescent Moon]]** | Naginata | //**Whirling Crescent**// drags the whole surrounding crowd inward and gathers them at the edge of the user's reach instead of flinging them away. Its damage is cut by X%, scaling down with the weapon's rarity. | 
 +| **Overheat** | Prefix | **[[Warfighter]]** | Assault Rifles | //**Full Auto**// pushes the receiver past its limit for X% more damage, but the barrel overheats and you skip your next turn. The bonus scales with the weapon's rarity. | 
 +| **Pinning Thrust** | Prefix | **[[Way of the Crescent Moon]]** | Naginata | //**Immense Thrust**// roots its target for 2 turns and deals X% more to anything already stunned. Its base damage is cut by X%. Both the bonus and penalty scale with the weapon's rarity. | 
 +| **Ravening** | Prefix | **[[Way of the Predator]]** | Claws | //**Maul**// stops stunning. Its 3-strike flurry shreds the target's armor for a stacking Physical Damage Reduction penalty that scales with your //Agility// (3 Turns) and heals you for a portion of your health. The heal scales with weapon rarity. | 
 +| **Scorchfield** | Prefix | **[[Pyromancy]]** | Wands, Magic Staves, Spell Gauntlets | **//Meteor//**'s wildfire lingers 3 turns longer and burns X% hotter each tick. Its impact damage is cut by X%. Both the bonus and the penalty scale with the weapon's rarity. | 
 +| **Slipstream Echo** | Prefix | **[[Aeromancy]]** | Wands, Magic Staves, Spell Gauntlets | //**Windstride**// tears a lingering wind vortex into the tile you vanish from, shredding any enemy who stands in it for 2 turns. It Builds no tailwind. | 
 +| **Suppressing Rounds** | Prefix | **[[Gunslinger]]** | Handgun | //**Run and Gun**// slows every hit enemy's movement range for 2 turns, but deals a bit less damage. | 
 +**Thunderous Resonance** | Prefix | **[[Maestromancy]]** | Wands, Magic Staves, Spell Gauntlets | //**Dissonant Chord**//'s 4th stack detonates all 4 at once for a burst instead of stacking higher. Its steady damage is 15% lower.| 
 +| **Undertow** | Prefix | **[[Hydromancy]]** | Wands, Magic Staves, Spell Gauntlets | //**Tidal Wave**//'receding surge drags every enemy it soaks 1 tile toward you. You are left drenched in the backwash. |
  
  
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