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| - | Cyberware is a catch-all term used to describe cybernetic limbs, organs, and implants which can be installed into or onto a person' | + | **Cyberware** is a catch-all term used to describe cybernetic limbs, organs, and implants which can be installed into or onto a person' |
| - | Though these implants offer substantial benefits, these also come at a cost; the increasing dissociation of the user's mind from their body as well as the increased cognitive load incurred from having to operate foreign limbs incurs a penalty upon the user's sanity, decreasing their psychological health further with each new piece added until they risk losing all connection to their humanity and undergoing | + | Though these implants offer substantial benefits, these also come at a cost; the increasing dissociation of the user's mind from their body as well as the increased cognitive load incurred from having to operate foreign limbs incurs a penalty upon the user' |
| - | To make use of chrome, a character must seek the services of another character skilled in [[Neuromancy]]. By default, humans have 5 slots for cyberware while replicants possess 20 slots. The [[background trait]] [[Built Different]] and the [[Neuromancy]] [[skills|skill]] [[The Flesh Is Weak]] further increase the amount of slots a character possesses by 2 each. | + | To have cyberware installed, a character must seek the services of another character skilled in [[Neuromancy]]. |
| - | Cyberware | + | ===== Cyberware |
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| + | All characters posses a value known as their cyberware slots which determine how much cyberware they can have safely installed before entering a state known as cybershock. | ||
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| + | By default, all characters start with 5 cyberware slots. [[Replicants]] start with 15 slots owing to their robotic nature, making them particularly apt users of the technology. The [[background trait]] [[Built Different]] increases maximum slots by 8, [[Brass Calling]] increases it by 4, The Winding Hymn increases it by 2, and the [[Neuromancy]] capstone [[skill]] further increases a character' | ||
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| + | If a character exceeds their maximum cyberware skots via installing too many pieces of cyberware, they enter a state known as cybershock, wherein their mental faculties are entirely lost and they go on a berserk rampage. | ||
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| + | Functionally, | ||
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| + | There is no returning from cybershock. | ||
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| + | High profile instances of individuals going into cybershock and causing great deals of harm and damage have led to a public suspicion and disdain for individuals who are visibly heavily cyberized, often being seen as ticking time bombs for everyone around them. | ||
| ===== List of Cyberware ===== | ===== List of Cyberware ===== | ||
| Below is a list of the cyberware available to player in-game. Unless otherwise specified, each part of a player' | Below is a list of the cyberware available to player in-game. Unless otherwise specified, each part of a player' | ||
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| + | Cyberware is divided into 3 grades - prosthetics, | ||
| ==== Prosthetics ==== | ==== Prosthetics ==== | ||
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| | [[cyberware_xenogen_bionic_eye|Xenogen Bionic Eye]] | Left or Right Eye | Grants the character a +15% bonus to their agility as well as the bionic eye's ability to examine other characters' | | [[cyberware_xenogen_bionic_eye|Xenogen Bionic Eye]] | Left or Right Eye | Grants the character a +15% bonus to their agility as well as the bionic eye's ability to examine other characters' | ||
| | [[cyberware_lazarus_device|Lazarus Device]] | Heart | Grants the character a +15% bonus to their vitality and once per battle will restore them to full health if their HP is reduced below zero. This will not take effect if the character is dealt enough damage to red mist them. | | | [[cyberware_lazarus_device|Lazarus Device]] | Heart | Grants the character a +15% bonus to their vitality and once per battle will restore them to full health if their HP is reduced below zero. This will not take effect if the character is dealt enough damage to red mist them. | | ||
| - | | [[cyberware_hemolithic_infusion_pump|Hemolithic Infusion Pump]] | Heart | Grants the character a +30% bonus to their vitality and < | ||
| - | | [[cyberware_daywalker_mesh|Daywalker Mesh]] | Spine | Grants the character a +15% bonus to their vitality and allows Nightsworn to expose themselves to daylight without consequence. | | ||
| | [[cyberware_kaijuware_subdermal_armor|Kaijuware Subdermal Armor]] | Spine | Grants the character a +15% bonus to their vitality and health. | | | [[cyberware_kaijuware_subdermal_armor|Kaijuware Subdermal Armor]] | Spine | Grants the character a +15% bonus to their vitality and health. | | ||
| - | | [[cyberware_hanzo_adrenal_boosters|Hanzo Adrenal Boosters]] | Kidney(?) | Grants the character a +15% bonus to their vitality and < | + | | [[cyberware_hanzo_adrenal_boosters|Hanzo Adrenal Boosters]] | Kidney(?) | Grants the character a +15% bonus to their vitality and access to an active skill that buffs the user's Agility based on their Intellect. | |
| | [[cyberware_bushido_ripper_arm|Bushido Ripper Arm]] | Left or Right Arm | Grants the character a +15% bonus to their strength, agility, and vitality, and grants the ability " | | [[cyberware_bushido_ripper_arm|Bushido Ripper Arm]] | Left or Right Arm | Grants the character a +15% bonus to their strength, agility, and vitality, and grants the ability " | ||
| | [[cyberware_bushido_shieldarm|Bushido Shieldarm]] | Left or Right Arm | Grants the character a +15% bonus to their strength, agility, and vitality, and grants the ability " | | [[cyberware_bushido_shieldarm|Bushido Shieldarm]] | Left or Right Arm | Grants the character a +15% bonus to their strength, agility, and vitality, and grants the ability " | ||
| | [[cyberware_wraithborn_apocalypse_cannon|Wraithborn Apocalypse Cannon]] | Left or Right Arm | Grants the character a +15% bonus to their strength, agility, and vitality, and grants the ability " | | [[cyberware_wraithborn_apocalypse_cannon|Wraithborn Apocalypse Cannon]] | Left or Right Arm | Grants the character a +15% bonus to their strength, agility, and vitality, and grants the ability " | ||
| | [[cyberware_wraithborn_scatter_gatling|Wraithborn Scatter Gatling]] | Left or Right Arm | Grants the character a +15% bonus to their strength, agility, and vitality, and grants the ability " | | [[cyberware_wraithborn_scatter_gatling|Wraithborn Scatter Gatling]] | Left or Right Arm | Grants the character a +15% bonus to their strength, agility, and vitality, and grants the ability " | ||
| - | | [[cyberware_bushido_phantom_runner|Bushido Phantom Runner]] | Left or Right Leg | Grants the character a +1% bonus to their agility, speed, and vitality, and grants the ability " | + | | [[cyberware_bushido_phantom_runner|Bushido Phantom Runner]] | Left or Right Leg | Grants the character a +15% bonus to their agility, speed, and vitality, and grants the ability " |
| ===== Additional Notes ===== | ===== Additional Notes ===== | ||