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| ====== Cyberware ====== | ====== Cyberware ====== | ||
| - | Cyberware is a catch-all term used to describe cybernetic limbs or implants which can be installed into or onto a button to offer them greater capabilities than their original organic components. These can range from simple bionic legs with greater speed and agility than a standard leg to neural implants which offer a form of digital telepathy to even cybernetic arms concealing high powered cannons. | + | {{:: |
| - | Though these implants offer substantial benefits, these also come at a cost; the increasing dissociation of the user's mind from their body as well as the increased cognitive load incurred from having | + | **Cyberware** is a catch-all term used to describe cybernetic |
| - | To make use of chrome, a character must seek the services | + | Though these implants offer substantial benefits, these also come at a cost; the increasing dissociation |
| - | Cyberware is divided into 3 tiers - prosthetics, bionics, and magitek. | + | To have cyberware installed, a character must seek the services of another character skilled in [[Neuromancy]]. |
| - | ==== List of Cyberware ==== | + | ===== Cyberware |
| - | Below is a list of the cyberware | + | All characters posses |
| - | === Prosthetics === | + | By default, all characters start with 5 cyberware slots. [[Replicants]] start with 15 slots owing to their robotic nature, making them particularly apt users of the technology. The [[background trait]] [[Built Different]] increases maximum slots by 8, [[Brass Calling]] increases it by 4, The Winding Hymn increases it by 2, and the [[Neuromancy]] capstone [[skill]] further increases a character' |
| - | Prosthetics are simple cybernetics and artificial limbs used to replace lost body parts. Rather than offer any improvements to a player' | + | If a character exceeds their maximum cyberware skots via installing too many pieces of cyberware, they enter a state known as cybershock, wherein their mental faculties are entirely lost and they go on a berserk rampage. |
| - | === Bionics === | + | Functionally, |
| - | Bionics are the baseline tier of cybernetic implants, offering improved performance over the character' | + | There is no returning from cybershock. |
| - | • Neural Implant (Brain) - Grants the character a +7% boost to their agility. | + | High profile instances of individuals going into cybershock and causing great deals of harm and damage have led to a public suspicion |
| - | + | ||
| - | • Xenogen Neural Implant (Brain) - Grants the character | + | |
| - | • Bionic Eye (Left or Right Eye) - Grants the character a +7% boost to their agility. Additionally, | + | ===== List of Cyberware ===== |
| - | • Bionic Heart (Heart) - Grants the character | + | Below is a list of the cyberware available |
| - | • Bionic Lungs (Lungs) | + | Cyberware is divided into 3 grades |
| - | • Bionic Spine (Spine) - Grants the character a +7% boost to their vitality and health. | + | ==== Prosthetics ==== |
| - | • Bionic Arm (Left or Right Arm) - Grants | + | Prosthetics are simple cybernetics and artificial limbs used to replace lost body parts. Rather than offer any improvements to a player' |
| - | • Bionic Hand (Left or Right Hand) - Grants the character a +7% boost to their strength and vitality. | + | ^ __Name__ ^ __Slot__ ^ |
| + | | [[cyberware_prosthetic_ear|Prosthetic Ear]] | Brain(?) | | ||
| + | | [[cyberware_prosthetic_nose|Prosthetic Nose]] | Head(?) | | ||
| + | | [[cyberware_glass_eye|Glass Eye]] | Left or Right Eye | | ||
| + | | [[cyberware_prosthetic_arm|Prosthetic Arm]] | Left or Right Arm | | ||
| + | | [[cyberware_prosthetic_hand|Prosthetic | ||
| + | | [[cyberware_prosthetic_leg|Prosthetic Leg]] | Left or Right Leg | | ||
| - | • Bionic Leg (Left or Right Leg) - Grants the character a +7% boost to their agility, speed, and vitality. | + | ==== Bionics ==== |
| - | === Magitek === | + | Bionics are the baseline tier of cybernetic implants, offering improved performance over the character' |
| - | Magitek are heavy-duty cybernetic implants which offer far greater statistical benefits than bionics | + | ^ __Name__ ^ __Slot__ ^ __Description__ ^ |
| + | | [[cyberware_neural_implant|Neural Implant]] | Brain | Grants the character a +7% boost to their agility | ||
| + | | [[cyberware_xenogen_neural_implant|Xenogen Neural Implant]] | Brain | Grants | ||
| + | | [[cyberware_bionic_eye|Bionic Eye]] | Left or Right Eye | Grants the character a +7% boost to their agility. Additionally, | ||
| + | | [[cyberware_bionic_heart|Bionic Heart]] | Heart | Grants | ||
| + | | [[cyberware_bionic_lungs|Bionic Lungs]] | Lungs | Grants | ||
| + | | [[cyberware_bionic_spine|Bionic Spine]] | Spine | Grants the character a +7% boost to their vitality and health. | | ||
| + | | [[cyberware_bionic_arm|Bionic Arm]] | Left or Right Arm | Grants the character a +7% boost to their strength, agility, and vitality. | | ||
| + | | [[cyberware_bionic_hand|Bionic Hand]] | Left or Right Hand | Grants the character a +7% boost to their strength and vitality. | | ||
| + | | [[cyberware_bionic_leg|Bionic Leg]] | Left or Right Leg | Grants the character a +7% boost to their agility, speed, and vitality. | | ||
| - | • Xenogen Bionic Eye (Left or Right Eye) - Grants the character a +15% bonus to their agility as well as the bionic eye's ability to examine other characters' | + | ==== Magitek ==== |
| - | • Lazarus Device (Heart) | + | Magitek are heavy-duty cybernetic implants which offer far greater statistical benefits than bionics and often grant additional abilities on top of that, however this comes at the cost of double |
| - | • Hemolithic Infusion Pump (Heart) - | + | ^ __Name__ ^ __Slot__ ^ __Description__ ^ |
| + | | [[cyberware_xenogen_bionic_eye|Xenogen Bionic Eye]] | Left or Right Eye | Grants the character a +15% bonus to their agility as well as the bionic eye's ability to examine other characters' | ||
| + | | [[cyberware_lazarus_device|Lazarus Device]] | Heart | Grants the character a +15% bonus to their vitality and once per battle will restore them to full health if their HP is reduced below zero. This will not take effect if the character is dealt enough damage to red mist them. | | ||
| + | | [[cyberware_kaijuware_subdermal_armor|Kaijuware Subdermal Armor]] | Spine | Grants the character a +15% bonus to their vitality and health. | | ||
| + | | [[cyberware_hanzo_adrenal_boosters|Hanzo Adrenal Boosters]] | Kidney(?) | Grants the character a +15% bonus to their vitality and access to an active skill that buffs the user's Agility based on their Intellect. | | ||
| + | | [[cyberware_bushido_ripper_arm|Bushido Ripper Arm]] | Left or Right Arm | Grants the character a +15% bonus to their strength, agility, and vitality, and grants the ability " | ||
| + | | [[cyberware_bushido_shieldarm|Bushido Shieldarm]] | Left or Right Arm | Grants the character a +15% bonus to their strength, agility, and vitality, and grants the ability " | ||
| + | | [[cyberware_wraithborn_apocalypse_cannon|Wraithborn Apocalypse Cannon]] | Left or Right Arm | Grants the character a +15% bonus to their strength, agility, and vitality, and grants the ability " | ||
| + | | [[cyberware_wraithborn_scatter_gatling|Wraithborn Scatter Gatling]] | Left or Right Arm | Grants the character a +15% bonus to their strength, agility, and vitality, and grants the ability " | ||
| + | | [[cyberware_bushido_phantom_runner|Bushido Phantom Runner]] | Left or Right Leg | Grants the character a +15% bonus to their agility, speed, and vitality, and grants the ability " | ||
| - | • Daywalker Mesh (Spine) - Grants the character a +15% bonus to their vitality and allows Nightsworn to expose themselves to daylight without consequence. | + | ===== Additional Notes ===== |
| - | • Kaijuware Subdermal Armour (Spine) - Grants the character a +15% bonus to their vitality and health. | + | * Due to a quirk with how character |
| + | {{tag> | ||